MV anecdotes
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La carte Leyline of the Guildpact est une référence à Prismatic Omen de par sa troisième capacité statique.
De plus il est possible de jouer la Leyline uniquement avec du mana vert.

Source (Murders at Karlov Manor - "Leyline of the Guildpact uses all four hybrid mana with green in it. This lets you to play the card with just green mana but allows any other color to help.")
Les illustrations de Sergey Glushakov pour les cartes Lush Portico, Undercity Sewers, Elegant Parlor, Commercial District, Meticulous Archive, Underground Mortuary, Hedge Maze, Thundering Falls, Raucous Theater et Shadowy Backstreet, de l'édition Murders at Karlov Manor, cachent un code qui joue un rôle dans le récit policier de la Storyline de l'édition.

Source 1 (The Strange Scenes) - Source 2 (Mystery File 03: The Strange Scenes - SOLVED) - Source 3 (The Strange Scenes - avec spoilers éventuels)

Source 4 : Sergey Glushakov (artstation.com/ssglushakov), le Saturday, January 20, 2024 - 12:34 PM a écrit :
Lush Portico
Magic the Gathering illustration
Set: Murders at Karlov Manor
Art Director: Deborah Garcia

This image is a part of a puzzle, made out of 10 illustrations I was requested to paint. Together they create a code that plays into detective narrative of the game


Le code en question est : RNA32×5+4.

RNA est le trigramme qui correspond à l'édition Ravnica Allegiance, tandis que 32×5+4 est égal à 164. La carte avec le numéro de collection 164 dans Ravnica Allegiance est Cult Guildmage.
La carte Meddling Youths est une référence au dessin animé Scooby-Doo sous plusieurs aspects... :
• Le nom de la carte fait référence à une expression emblématique de la série TV, où le Scooby-Gang est régulièrement traité de "meddling kids" ("gamins fouineurs") par les méchants démasqués (à noter que le nom Meddling Kids est par ailleurs déjà utilisé, pour une version parodique de Meddling Mage (voir cette anecdote)).
• L'illustration et le texte d'ambiance de la version normale montrent les jeunes en train de démasquer un coupable, scène classique de la série.
• Le texte d'ambiance de la version Showcase Frame - Dossier de la carte mentionne que le groupe est accompagné d'un chien, référence à Scooby-Doo.

Source 1 - Source 2 - Source 3 ("Revealed usually as a flesh and blood crook who used the costume to cover up their crimes, the villain is arrested and taken to jail, often with the catchphrase "if it weren't for those pesky/meddling kids".")
Le nom de la carte Red Herring, déjà précédemment utilisé pour Red Herring (Mystery booster), fait référence à l'expression anglaise "red herring", qui désigne une fausse piste destinée à détourner l'attention dans une œuvre policière, au cinéma ou en littérature.

Source (Red Herring - "This card knew its task from day one. A murder mystery set needs to have red herrings (i.e., clues that seem to lead in the right direction but end up leading elsewhere), so how could we not have a card called Red Herring? Before I get into the card design, I'll discuss the elephant in the room. Magic, sort of, already has a card called Red Herring, one of the playtest cards from Mystery Booster. There's a rule that every card name in English must be unique, meaning that if there's a card called [Name], only one card called [Name] can exist. The playtest cards live in an odd area. [...] so the decision was made that they didn't take up a name slot. Future cards could use the name. That was great news for Red Herring and Pick Your Poison, which would both end up getting a card in Murders at Karlov Manor.")
La carte Krovod Haunch représente le gigot de l'animal Ravnican, mais probablement un plus jeune que ceux figurés sur les cartes Ironclad Krovod et Bazaar Krovod, étant donné leurs tailles respectives.
La carte Case of the Stashed Skeleton est une référence à Demonic Tutor de par sa capacité activée.
Les cinq cartes Fuss / Bother, Flotsam / Jetsam, Push / Pull, Hustle / Bustle et Cease / Desist, de l'édition Murders at Karlov Manor, forment un cycle de cartes-doubles (split cards).

Source (Murders at Karlov Manor - "The set also has an uncommon split card cycle using the five ally-color combinations. [...] One side is cheap to allow you to cast it early, and the second side is six mana to give you a big spell to cast later in the game. The reason it's exactly mana value 6 is so that you can use it for collect evidence (all the commons use collect evidence 6). [...]")
La carte Archdruid's Charm est une référence à Archmage's Charm de par son nom, son coût de mana et le fait de présenter trois effets modaux. Peut-être le début d'un cycle de charmes...

Source (Archdruid's Charm - "[...] Inspired by my success with the Atog s but thinking bigger, I came up with an idea that I called the "mega-mega cycle." We would print a card from a cycle once each block [...] I should note that not all mega-mega cycles start as cycles. Sometimes we make a card, or two, and then later get inspired to make more. That brings us to Archmage's Charm from Modern Horizons. [...]")
Les cartes Escape Tunnel, Promising Vein, Shire Terrace, Fabled Passage, Warped Landscape et Evolving Wilds sont des références à Terramorphic Expanse de par leur capacité activée permettant de rechercher un terrain de base dans sa bibliothèque.
Parmi toutes celles-ci :
Evolving Wilds est une réimpression fonctionnelle de Terramorphic Expanse.
Fabled Passage est une version améliorée de Terramorphic Expanse.
Shire Terrace est une version améliorée de Warped Landscape.
Promising Vein est une réimpression fonctionnelle de Shire Terrace, à part pour le type de terrain.
Les dix cartes Private Eye, Curious Cadaver, Rune-Brand Juggler, Tin Street Gossip, Sumala Sentry, Wispdrinker Vampire, Gleaming Geardrake, Kraul Whipcracker, Meddling Youths et Evidence Examiner, ainsi que les dix cartes No More Lies, Coerced to Kill, Deadly Complication, Break Out, Buried in the Garden, Soul Search, Detective's Satchel, Insidious Roots, Lightning Helix et Repulsive Mutation, de l'édition Murders at Karlov Manor, forment un cycle de créatures bicolores peu communes soutenant chacune un archétype de formats limités, ainsi qu'un cycle de sorts non-créatures avec la même intention.
Parmi ces derniers, deux sont issus de Great Designer Searches... :
• Buried in the Garden, carte issue de la Great Designer Search 3 (voir cette anecdote) ;
• Coerced to Kill, carte initialement conçue par Jeremy Geist mais largement modifiée par la suite.
Le "BG Serra Angel" auquel il est fait allusion est Golgari Death Swarm (voir cette anecdote).

Source 1 - Source 2 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes") - Source 3 ("One of the biggest changes from Draft Boosters to Play Boosters was the decision to increase from one multicolor card per two-color combination to two. One will be an enabler, helping make the archetype work. The other will be a strong payoff for doing what the archetype is telling you to do.")

Source 1 : Jeremy Geist (@ofsaintdraft), le 9:01 AM · Jan 28, 2024 a écrit :
#MTGKarlov #wotcstaff Those of you familiar with Magic set structures know that we usually do a cycle of two-color cards at uncommon to show what the Limited archetypes are. MKM is no different

***

Jeremy Geist (@ofsaintdraft) · Jan 28
However, MKM actually has two multicolor cycles at uncommon! Since we're on Ravnica, @Murk_Lurker also added a cycle of "Lightning Helixes" – clean, elegant two-color cards that work well in any strategy. Unsurprisingly, Helix is in this cycle

***

Jeremy Geist (@ofsaintdraft) · Jan 28
While I think all these cards are cool, my personal favorite is Buried in the Garden, which was a Great Designer Search 3 card from Jay Treat originally called "Bought the Farm"

***

Jeremy Geist (@ofsaintdraft) · Jan 28
Coerced to Kill is also a GDS design (mine), but it changed a lot over the course of the design process

***

Jeremy Geist (@ofsaintdraft) · Jan 28
MKM was one of the first sets I worked on so the GDS was still fresh in my mind and I brought up this card when we were working on this cycle. I'm glad we were able to pay tribute to everyone's hard work in a way that doesn't involve a BG Serra Angel
La carte Gearbane Orangutan est une référence à Uktabi Orangutan de par son nom, son coût de mana, son type de créature, ses force et endurance et enfin le premier mode qu'il est possible de choisir pour sa capacité déclenchée ; elle en est quasiment la version "color-shifted".
La carte Novice Inspector est une réimpression fonctionnelle de Thraben Inspector, à part pour le type de créature.
Les cartes No Witnesses, Depopulate et Shatter the Sky partagent une mécanique similaire.
Les cartes Fanatical Strength et Staggering Size sont des réimpressions fonctionnelles de Predator's Strike. La carte Crash the Ramparts est une réimpression fonctionnelle de Awaken the Bear, qui est elle-même une version affaiblie de ces cartes.
La carte No More Lies est une référence à Mana Leak de par sa valeur de mana et son effet. La déclinaison bicolore avec un mana blanc permet en plus d'exiler le sort contrecarré.
Les cartes Alquist Proft, Master Sleuth et Sphinx of the Revelation sont des références à Sphinx's Revelation de par leur capacité activée, moyennant respectivement le sacrifice d'un jeton Clue ou l'obtention et le paiement de marqueurs "énergie". De plus leurs textes d'ambiance se font écho.
La carte Buried in the Garden est une référence aux cartes Banishing Light et Fertile Ground de par ses couleurs et ses effets.
Cette carte était originellement appelée "Bought the Farm" et conçue par Jay Treat lors de la Great Designer Search 3.

Source 1 : Jeremy Geist (@ofsaintdraft), le 9:01 AM · Jan 28, 2024 a écrit :
While I think all these cards are cool, my personal favorite is Buried in the Garden, which was a Great Designer Search 3 card from Jay Treat originally called "Bought the Farm"


Source 2 : zefferal, le Monday, March 5, 2018 at 9:00 AM a écrit :
Jay Treat's Design Test Submission
(These Tests are being backdated for administrative purposes. They were not disclosed to nor published on this site prior to their publication on the mothership.)
[...]
Design 10

Bought the Farm (uncommon)
1GW
Enchantment — Aura
Enchant land you control
When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield.
Enchanted land has T: Add GW to your mana pool.


Source 3 : Jay Treat, le Tuesday, May 1, 2018 at 4:11 PM a écrit :
The GDS3 Design Test I Didn't Submit
Months ago now, I walked through the 10 cards that I submitted for the Design Test and my process. Today, I'd like to share with you my alternate set. The group I compared with the one I did submit and just barely decided against.
[...]
The reason I made so many hot-glue gun cards is because those are staples of gold design and when you can find one that feels right, it really clicks. Poisonous Overgrowth is pretty 'meh.' Bought the Farm wasn't great but it was better.


Source 4 : Jay Treat, le Wednesday, March 14, 2018 at 3:46 PM a écrit :
How I Approached the Design Test
[Bought the Farm picture]
Several of my cards were under-costed. Oops.
Relentless Rats est la toute première carte imprimée mentionnant explicitement dans son texte que son nombre d'exemplaires n'est pas limité dans un deck. Elle s'inspire de la carte Plague Rats, qui, d'après une légende urbaine de Magic (voir cette anecdote), aurait été jouée à l'origine dans des decks en contenant un nombre non limité à 4 exemplaires.
Elle sera suivie ensuite par Shadowborn Apostle, Rat Colony, Persistent Petitioners, Dragon's Approach, Slime Against Humanity, Templar Knight et Hare Apparent.
La carte Seven Dwarves (respectivement Nazgûl) présente quant à elle une variante, puisque son nombre d'exemplaires n'est pas illimité, mais limité à 7 (respectivement 9) au lieu de 4, en cohérence avec son flavor (voir cette anecdote).

Search ~ Texte : "A deck can have"

Source 1 a écrit :
R&D tried numerous times to recapture the feel of Plague Rats, usually choosing to make the creatures bigger based on all your Rats.

Then during Fifth Dawn, we tried a new approach. What if the card just let you include as many copies as you wanted to play? [...] Once we had the "a deck may have any number" technology, we used it, although sparingly, on other cards. In the beginning, it was just used in black, although not always on Rats.

Ravnica Allegiance introduced the ability to blue, and Throne of Eldraine and Strixhaven would give it to red. The Council of Colors have talked about this. We've determined that, as long as the card fits into its color, any color can have access to "a deck may have any number" text.


In Throne of Eldraine, I wanted to capture the flavor of the seven dwarves. My original plan was to have exactly seven Dwarf cards in the set, but it took up too much space and was a little too much of a constraint on card concepting. My solution was to make one card called Seven Dwarves and then make a variant of the Relentless Rats template. Instead of letting you have any number, the card lets you have up to a specific number. In this case, seven.

We used that technology again in The Lord of the Rings: Tales of Middle-earth. We knew we wanted to have Nazgûl. They're one of the big villains in the story, but like the seven dwarves, we didn't have space to do nine. Luckily, we'd solved the problem already. Nazgûl uses the Seven Dwarves technology and becomes the first card where you can have up to nine copies in your deck.


Source 2 a écrit :
To appreciate the story of [Hare Apparent]'s design, we'll also begin this tale all the way back during Alpha design in August of 1993.


When Magic first came out, there was only one deck-construction rule: your deck had to be a minimum of 40 cards. Yes, 40 cards. Constructed decks being 60 cards wouldn't happen until Wizards formed the DCI (Duelists' Convocation International), and thus sanctioned play, in early 1994. The 40-card limit was kept for Limited play.

The lack of rules meant there weren't any card restrictions. A deck could have as many copies of a card as it wanted. Plague Rats was clearly designed with this in mind. One of the popular early decks had only three unique cards in it: Swamp , Dark Ritual , and Plague Rats.

Inspired by the popularity of Plague Rats , R&D kept making more Rats, and many of them got more powerful the more Rats you controlled.


During Fifth Dawn design, we decided it was time to redo Plague Rats as originally intended. We made three small changes. First, this card would be a 2/2 instead of a 1/1. Second, it'd cost 1BB instead of 2B. Third, we added "A deck can have any number of cards named CARDNAME." This would allow you to play as many as you wanted regardless of the restriction of the format you were playing.


R&D nicknamed the ability "relentless" after Relentless Rats . We used it sparingly. [...]
Les cinq cartes Hunted Lammasu, Hunted Phantasm, Hunted Horror, Hunted Dragon et Hunted Troll, de l'édition Ravnica: City of Guilds, forment un cycle appelé "Hunted".
Toutes font créer sous le contrôle de l'adversaire un ou des jetons d'une couleur ennemie, en contrepartie de leur puissance.
La carte Hunted Bonebrute parue ensuite fait référence à ce cycle.
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