Les dix cartes
Marshal of Zhalfir,
Halo Forager,
Stormclaw Rager,
Rampaging Geoderm,
Botanical Brawler,
Sculpted Perfection,
Joyful Stormsculptor,
Elvish Vatkeeper,
Mirror-Shield Hoplite et
Mutagen Connoisseur, de l'édition
March of the Machine, forment un cycle de permanents bicolores peu communs soutenant chacun un archétype de formats limités.
Source 1 (A Well-Oiled Machine) -
Source 2 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")
Citation :
Now that we've gotten through the mechanics, I want to end today's column by briefly going through the draft archetypes.
White-Blue (Knights) – This archetype is one of two that has a creature-type component. This is a combat focused deck that makes use of the Knight creature type.
Blue-Black (Graveyard) – This deck mills everyone and then takes advantage of graveyards being filled.
Black-Red (Sacrifice) – This controlling deck creates resources that it then sacrifices, especially artifacts.
Red-Green (Battles) – This archetype takes advantage of the new battle cards, including cards that aid you in interacting with them.
Green-White (+1/+1 Counters) – This is a go-wide archetype that makes use of +1/+1 counters to build up your army.
White-Black (Phyrexians) – This is the archetype that mechanically cares about the Phyrexian creature type and makes a lot of use of incubate.
Blue-Red (Convoke) – This archetype has the most convoke spells and makes use of its creatures to cast a lot of them.
Black-Green (Incubate) – This archetype is about playing bigger creatures and makes use of larger incubate tokens.
Red-White (Backup) – This archetype makes the most use of the new backup mechanic, allowing your creatures to team up and take out the Phyrexians.
Green-Blue (Transformation) – This archetype takes advantage of all the TDFCs in the set (including Phyrexian TDFCs, incubate, and battles) and mechanically rewards you for transforming.