Sortie officielle : Le 20 août 2021
—80 cartes
• 80 rééditions
Liste des cartes avec textes
The Book of Exalted Deeds
Legendary Artifact
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
%W%W%W, %T, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Daniel Ljunggren
Dancing Sword
Artifact — Equipment
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward %1. If you do, it isn't an Equipment.
Equip %1
Wisnu Tan
Flumph
Creature — Jellyfish
Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.
Brian Valeza0/4
Grand Master of Flowers
Legendary Planeswalker — Bahamut
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.
+1
Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
+1
Search your library and/or graveyard fro a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
Ekaterina Burmak3
Guardian of Faith
Creature — Spirit Knight
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
Brian Valeza3/2
Icingdeath, Frost Tyrant
Legendary Creature — Dragon
Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip %2.
Matt Stewart4/3
Loyal Warhound
Creature — Dog
Vigilance
When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Dmitry Burmak3/1
Nadaar, Selfless Paladin
Legendary Creature — Dragon Knight
Vigilance
Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
Aaron Miller3/3
Oswald Fiddlebender
Legendary Creature — Gnome Artificer
Magical Tinkering — %W, %T, Sacrifice an artifact: Search your library for an artifact card with mana value equal to the sacrificed artifact's mana value plus 1, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Steven Belledin2/2
Paladin Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost %1 more to cast.
%2%W: Level 2
Creatures you control get +1/+1.
%4%W: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Campbell White
Teleportation Circle
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Chris Cold
The Blackstaff of Waterdeep
Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step.
Animate Walking Statue%1%U, %T: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
Anna Steinbauer
Demilich
Creature — Skeleton Wizard
This spell costs %U less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
Daniel Zrom4/3
Dragon Turtle
Creature — Dragon Turtle
Flash
Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Dan Scott3/5
Grazilaxx, Illithid Scholar
Legendary Creature — Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Alexander Mokhov3/2
Iymrith, Desert Doom
Legendary Creature — Dragon
Flying
Iymrith, Desert Doom has ward %4 as long as it's untapped.
Whenever Iymrith, Desert Doom deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Wisnu Tan5/5
Mind Flayer
Creature — Horror
Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
Daarken3/3
Mordenkainen
Legendary Planeswalker — Mordenkainen
+2
Draw two cards, then put a card from your hand on the bottom of your library.
-2
Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."
-10
Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Ryan Pancoast5
Tasha's Hideous Laughter
Sorcery
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
Ilse Gort
True Polymorph
Instant
Target artifact or creature becomes a copy of another target artifact or creature.
Steve Prescott
Wizard's Spellbook
Artifact
%T: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1-9 | Copy that card. You may cast the copy.
10-19 | Copy that card. You may cast the copy by paying %1 rather than paying its mana cost.
20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.
Iris Compiet
Yuan-Ti Malison
Creature — Snake Rogue
Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Oriana Menendez2/1
Acererak the Archlich
Legendary Creature — Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie token creature unless that player sacrifices a creature.
Andrey Kuzinskiy5/5
Asmodeus the Archfiend
Legendary Creature — Devil God
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
%B%B%B: Draw seven cards.
%B: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
Aleksi Briclot6/6
The Book of Vile Darkness
Legendary Artifact
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
%T, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Daniel Ljunggren
Ebondeath, Dracolich
Legendary Creature — Zombie Dragon
Flash
Flying
Ebondeath, Dracolich enters the battlefield tapped.
You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
Lars Grant-West5/2
Forsworn Paladin
Creature — Human Knight
Menace
%1%B, %T, Pay 1 life: Create a Treasure token.
%2%B: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
Lorenzo Mastroianni1/1
Gelatinous Cube
Creature — Ooze
Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.
Dissolve%X%B: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
Olivier Bernard4/3
Lolth, Spider Queen
Legendary Planeswalker — Lolth
Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.
0
You draw a card and you lose 1 life.
-3
Create two 2/1 black Spider creature tokens with menace and reach.
-8
You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Tyler Jacobson4
Sphere of Annihilation
Artifact
Sphere of Annihilation enters the battlefield with X void counters on it.
At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Jason Felix
Vorpal Sword
Artifact — Equipment
Equipped creature gets +2/+0 and has deathtouch.
%5%B%B%B: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip %B%B
Caio Monteiro
Westgate Regent
Creature — Vampire
Flying
Ward — Discard a card
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
Mike Jordana4/4
Wight
Creature — Zombie Soldier
Wight enters the battlefield tapped.
Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Slawomir Maniak3/2
Delina, Wild Mage
Legendary Creature — Elf Shaman
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.
1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "Exile this creature at end of combat."
15-20 | Create one of those tokens. You may roll again.
Wisnu Tan3/2
Flameskull
Creature — Skeleton
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice-versa.)
Xavier Ribeiro3/1
Hobgoblin Bandit Lord
Creature — Goblin Rogue
Other Goblins you control get +1/+1.
%R, %T: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
Mark Zug2/3
Inferno of the Star Mounts
Legendary Creature — Dragon
This spell can't be countered.
Flying, haste
%R: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
Jesper Ejsing6/6
Meteor Swarm
Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Olivier Bernard
Minion of the Mighty
Creature — Kobold
Menace
Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
Oriana Menendez0/1
Orb of Dragonkind
Artifact
%1, %T: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
%R, %T, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Brian Valeza
Wish
Sorcery
You may play a card you own from outside the game this turn.
Ekaterina Burmak
Xorn
Creature — Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Yigit Koroglu3/2
Zalto, Fire Giant Duke
Legendary Creature — Giant Barbarian
Trample
Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Zezhou Chen7/3
Zariel, Archduke of Avernus
Legendary Planeswalker — Zariel
+1
Creatures you control get +1/+0 and gain haste until end of turn.
0
Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
-6
You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Heonhwa Choe4
Circle of Dreams Druid
Creature — Elf Druid
%T: Add %G for each creature you control.
Sam Guay2/1
Ellywick Tumblestrum
Legendary Planeswalker — Ellywick
+1
Venture into the dungeon. (Enter the first room or advance to the next room.)
-2
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
-7
You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Anna Steinbauer4
Froghemoth
Creature — Frog Horror
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Brent Hollowell4/4
Instrument of the Bards
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
%3%G, %T: Search your library for a creature card with mana value equal to the number of harmony counters on Instruments of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Randy Gallegos
Long Rest
Sorcery
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Chris Seaman
Ochre Jelly
Creature — Ooze
Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
Daarken0/0
Old Gnawbone
Legendary Creature — Dragon
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Filip Burburan7/7
Ranger Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
%1%G: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
%3%G: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Suzanne Helmigh
The Tarrasque
Legendary Creature — Dinosaur
The Tarrasque has haste and ward %10 as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls.
Filip Burburan10/10
Varis, Silverymoon Ranger
Legendary Creature — Human Elf Ranger
Reach, ward %1
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Jesper Ejsing3/3
Werewolf Pack Leader
Creature — Human Werewolf
Pack Tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
%3%G: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't Human.
Miranda Meeks3/3
Adult Gold Dragon
Creature — Dragon
Flying, lifelink, haste
Chris Rahn4/3
Bard Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.
%R%G: Level 2
Legendary spells you cast cost %R%G less to cast. This effect reduces only the amount of colored mana you pay.
%3%R%G: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Andrew Mar
Drizzt Do'Urden
Legendary Creature — Elf Ranger
Double strike
When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
Tyler Jacobson3/3
Fighter Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
%1%R%W: Level 2
Equip abilities you activate cost %2 less to activate.
%3%R%W: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Volkan Baga
Minsc, Beloved Ranger
Legendary Creature — Human Ranger
When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
%X: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
Howard Lyon3/3
Monk Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs %1 less to cast.
%W%U: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
%1%W%U: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Randy Vargas
Orcus, Prince of Undeath
Legendary Creature — Demon
Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
Andrew Mar5/3
Rogue Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
%1%U%B: Level 2
Creatures you control have menace.
%2%U%B: Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Véronique Meignaud
Skeletal Swarming
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Svetlin Velinov
Sorcerer Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
%U%R: Level 2
Creatures you control have "%T: Add %U or %R. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
%3%U%R: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Alexander Mokhov
Tiamat
Legendary Creature — Dragon God
Flying
When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Chris Rahn7/7
Triumphant Adventurer
Creature — Human Knight
Deathtouch
As long as it's your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Alexander Mokhov1/1
Volo, Guide to Monsters
Legendary Creature — Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.
Zoltan Boros3/2
Xanathar, Guild Kingpin
Legendary Creature — Beholder
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
Kieran Yanner5/6
The Deck of Many Things
Legendary Artifact
%2, %T: Roll a d20 and substract the number of cards in your hand. If the result is 0 or less, discard your hand.
1-9 | Return a card at random from your graveyard to your hand.
10-19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Volkan Baga
Eye of Vecna
Legendary Artifact
When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay %2. If you do, you draw a card and you lose 2 life.
Irina Nordsol
Hand of Vecna
Legendary Artifact — Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip — Pay 1 life for each card in your hand.
Equip %2
Irina Nordsol
Treasure Chest
Artifact
%4, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2-9 | Create five Treasure tokens.
10-19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Dan Scott
Cave of the Frost Dragon
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
%T: Add %W.
%4%W: Until end of turn, Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Johannes Voss
Den of the Bugbear
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
%T: Add %R.
%3%R: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Johannes Voss
Dungeon Descent
Land
Dungeon Descent enters the battlefield tapped.
%T: Add %C.
%4, %T, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Kasia 'Kafis' Zielinska
Hall of Storm Giants
Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
%T: Add %U.
%5%U: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward %3. It's still a land.
Johannes Voss
Hive of the Eye Tyrant
Land
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.
%T: Add %B.
%3%B: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Johannes Voss
Lair of the Hydra
Land
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
%T: Add %G.
%X%G: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It’s still a land. X can't be 0.
Johannes Voss
Treasure Vault
Artifact Land
%T: Add %C.
%X%X, Sacrifice Treasure Vault: Create X Treasure tokens.
Johannes Voss