Sortie officielle : Le 21 novembre 2025
—24 cartes (sur 291)
• 19 nouvelles cartes
• 5 terrains de base
—15 extras
Liste des cartes avec textes
Voyage d'Aang
Rituel : leçon
Kicker %2
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
#1 Kotakan
Iceberg d'Aang
Enchantement
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend %3: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for %1.)
#5 Matteo Bassini
Appa, gardien inébranlable
Créature légendaire : bison et allié
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for %2 rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
#10 Maël Ollivier-Henry3/4
Admirateurs de l'Avatar
Créature : humain et paysan et allié
Whenever another Ally vou control enters, put a +1/+1 counter on this creature.
#11 Leanna Crossan2/2
Momo, volant amical
Créature légendaire : lémure et chauve-souris et allié
Flying
The first non- Lemur creature spell with flying you cast during each of your turns costs %1 less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn
#29 Brandon L Hunt1/1
Temple de l'Air Austral
Enchantement légendaire : reliquaire
When Southern Air Temple enters, put X + 1/+ 1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
#36 Salvatorre Zee Yazzie
Haïku de Sokka
Éphémère : leçon
Counter target spell.
Draw a card, then mill three cards.
Untap target land.
#71 Bun Toujo
Yue, l'esprit de la Lune
Créature légendaire : esprit et allié
Vol, vigilance
Maîtrisez l'Eau %5, %T : Vous pouvez lancer un sort non-créature depuis votre main sans payer son coût de mana.
#83 Yuumei3/3
L'ascension de Sozin
Enchantement : saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Destroy all creatures.
*S2 Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
#117 Mitori
Seigneur du Feu Sozin
Créature légendaire : humain et noble
Mitori5/5
Puissance de feu annoncée
Enchantement
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
#132 Toshiaki Takayama
Attaques de la Nation du Feu
Éphémère
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add %R. This mana lasts until end of combat.)
Flashback %8%R
#133 Claudiu-Antoniu Magherusan
Redirection d'éclairs
Éphémère : leçon
As an additional cost to cast this spell, pay 5 life or pay %2.
Change the target of target spell or ability with a single target.
#151 Toni Infante
Leçon de maîtrise de la Terre
Rituel : leçon
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four + 1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
#176 Toni Infante
Avatar Aang
Créature légendaire : humain et avatar et allié
Vol, maîtrise du Feu 2
À chaque fois que vous maîtrisez l'Eau, la Terre, le Feu ou l'Air, piochez une carte. Puis si vous avez maîtrisé les quatre ce tour-ci, transformez l'Avatar Aang.
#207 Fahmi Fauzi4/4
Aang, maître des éléments
Créature légendaire : avatar et allié
Vol
Les sorts que vous lancez coûtent %W%U%B%R%G de moins à lancer.
Au début de chaque entretien, vous pouvez transformer Aang, maître des éléments. Si vous faites ainsi, vous gagnez 4 points de vie, piochez quatre cartes, mettez quatre marqueurs +1/+1 sur lui, et il inflige 4 blessures à chaque adversaire.
Fahmi Fauzi6/6
Seigneur du Feu Zuko
Créature légendaire : humain et noble et allié
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X %R. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
#221 Jo Cordisco2/4
Katara, l'intrépide
Créature légendaire : humain et guerrier et allié
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
#230 Hisashi Momose3/3
Katara, espoir de la Tribu de l'Eau
Créature légendaire : humain et guerrier et allié
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend %X: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for %1.)
#231 Toraji3/3
Sokka, boomeranger audacieux
Créature légendaire : humain et guerrier et allié
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
#240 Toni Infante1/1
Toph, le premier maître du Métal
Créature légendaire : humain et guerrier et allié
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to %T for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
#247 Eilene Cherie3/3
Plaine *
Terrain de base : plaine
#287 Salvatorre Zee Yazzie
Île *
Terrain de base : île
#288 Grady Frederick
Marais *
Terrain de base : marais
#289 John Di Giovanni
Montagne *
Terrain de base : montagne
#290 Lorenzo Lanfranconi
Forêt *
Terrain de base : forêt
#291 Luc Courtois
Appa, gardien inébranlable *
Créature légendaire : bison et allié
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for %2 rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
#316 Ilse Gort3/4
Momo, volant amical *
Créature légendaire : lémure et chauve-souris et allié
Flying
The first non- Lemur creature spell with flying you cast during each of your turns costs %1 less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn
#317 Filip Burburan1/1
Iceberg d'Aang *
Enchantement
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend %3: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for %1.)
#336 Brigitte Roka && Clifton Stommel
Yue, l'esprit de la Lune *
Créature légendaire : esprit et allié
Vol, vigilance
Maîtrisez l'Eau %5, %T : Vous pouvez lancer un sort non-créature depuis votre main sans payer son coût de mana.
#338 Barbara Rosiak3/3
Puissance de feu annoncée *
Enchantement
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
#341 Brigitte Roka
Redirection d'éclairs *
Éphémère : leçon
As an additional cost to cast this spell, pay 5 life or pay %2.
Change the target of target spell or ability with a single target.
#343 Perci Chen
Katara, l'intrépide *
Créature légendaire : humain et guerrier et allié
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
#350 Barbara Rosiak3/3
Katara, espoir de la Tribu de l'Eau *
Créature légendaire : humain et guerrier et allié
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend %X: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for %1.)
#351 Chun Lo3/3
Toph, le premier maître du Métal *
Créature légendaire : humain et guerrier et allié
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to %T for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
#353 Barbara Rosiak3/3
L'ascension de Sozin *
Enchantement : saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Destroy all creatures.
*S2 Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
#356 Barbara Rosiak
Seigneur du Feu Sozin
Créature légendaire : humain et noble
Barbara Rosiak5/5
Seigneur du Feu Zuko *
Créature légendaire : humain et noble et allié
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X %R. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
#360 Flavio Girón2/4
Katara, l'intrépide *
Créature légendaire : humain et guerrier et allié
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
#361 Flavio Girón3/3
Toph, le premier maître du Métal *
Créature légendaire : humain et guerrier et allié
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to %T for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
#362 Flavio Girón3/3
Avatar Aang *
Créature légendaire : humain et avatar et allié
Vol, maîtrise du Feu 2
À chaque fois que vous maîtrisez l'Eau, la Terre, le Feu ou l'Air, piochez une carte. Puis si vous avez maîtrisé les quatre ce tour-ci, transformez l'Avatar Aang.
#363 Bryan Konietzko4/4
Aang, maître des éléments
Créature légendaire : avatar et allié
Vol
Les sorts que vous lancez coûtent %W%U%B%R%G de moins à lancer.
Au début de chaque entretien, vous pouvez transformer Aang, maître des éléments. Si vous faites ainsi, vous gagnez 4 points de vie, piochez quatre cartes, mettez quatre marqueurs +1/+1 sur lui, et il inflige 4 blessures à chaque adversaire.
Bryan Konietzko6/6
Sokka, boomeranger audacieux
Créature légendaire : humain et guerrier et allié
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
#383 Toni Infante1/1